The following example shows how to use the using statement.
using (Font font1 = new Font("Arial", 10.0f)) { byte charset = font1.GdiCharSet; }
File
and Font
are examples of managed types that access unmanaged resources (in this
case file handles and device contexts). There are many other kinds of
unmanaged resources and class library types that encapsulate them. All
such types must implement the IDisposable interface.
As a rule, when you use an IDisposable object, you should declare and instantiate it in a using statement. The using statement calls the Dispose method on the object in the correct way, and (when you use it as shown earlier) it also causes the object itself to go out of scope as soon as Dispose is called. Within the using block, the object is read-only and cannot be modified or reassigned.
The using statement ensures that Dispose is called even if an exception occurs while you are calling methods on the object. You can achieve the same result by putting the object inside a try block and then calling Dispose in a finally block; in fact, this is how the using statement is translated by the compiler. The code example earlier expands to the following code at compile time (note the extra curly braces to create the limited scope for the object):
Multiple instances of a type can be declared in a using statement, as shown in the following example.
You can instantiate the resource object and then pass the variable to the using statement, but this is not a best practice. In this case, the object remains in scope after control leaves the using
block even though it will probably no longer have access to its
unmanaged resources. In other words, it will no longer be fully
initialized. If you try to use the object outside the using block, you risk causing an exception to be thrown. For this reason, it is generally better to instantiate the object in the using statement and limit its scope to the using block.
As a rule, when you use an IDisposable object, you should declare and instantiate it in a using statement. The using statement calls the Dispose method on the object in the correct way, and (when you use it as shown earlier) it also causes the object itself to go out of scope as soon as Dispose is called. Within the using block, the object is read-only and cannot be modified or reassigned.
The using statement ensures that Dispose is called even if an exception occurs while you are calling methods on the object. You can achieve the same result by putting the object inside a try block and then calling Dispose in a finally block; in fact, this is how the using statement is translated by the compiler. The code example earlier expands to the following code at compile time (note the extra curly braces to create the limited scope for the object):
using (Font font3 = new Font("Arial", 10.0f), font4 = new Font("Arial", 10.0f)) { // Use font3 and font4. }
Font font2 = new Font("Arial", 10.0f); using (font2) // not recommended { // use font2 } // font2 is still in scope // but the method call throws an exception float f = font2.GetHeight(); Reference:http://msdn.microsoft.com/en-us/library/yh598w02.aspx
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